At a glance
| Made for | Children aged 6 and up, and their families |
|---|---|
| Price | Free to play, with optional coin packs |
| Ads | None |
| Account or sign-up | None |
| Chat or other players | None |
| Personal data | Not collected |
| Internet | Not needed to play |
| Languages | English and Turkish |
What your child does in Tibblo
Your child adopts one of five pets, names it and looks after it: feeding, washing, putting it to bed and keeping it healthy with medicine from the Laboratory. Six short mini-games earn coins to spend on food, toys, clothes and room decorations. The pet grows up over time, from baby to adult.
There is no violence, nothing scary, no gambling or loot boxes, and no random paid rewards. The daily gift is a fixed calendar.
Money and purchases
- The only things for sale are coin packs. Everything in the game can also be earned with coins from playing, so buying is never required.
- Prices are shown by the App Store or Google Play in your currency before anything is charged.
- Before every purchase the game shows a grown-up check: a multiplication question with numbers from 6 to 9, such as 7 × 8. A wrong answer stops the purchase.
- The same check protects the only two links that leave the game: support and this site's privacy policy.
- Bought something by mistake? See how to ask for a refund.
Device purchase controls
A question in a game is not a lock. For full control, turn on the purchase settings of the device your child uses:
iPhone and iPad
- Settings → Screen Time → Content & Privacy Restrictions → turn on, then set In-app Purchases to "Don't Allow". (Names can differ slightly between iOS versions.)
- With Family Sharing, turn on Ask to Buy so you approve each purchase from your own phone.
Android
- Open the Play Store → tap your profile picture → Settings → Authentication → Require authentication for purchases → "For all purchases through Google Play on this device".
- With Google Family Link, you can approve your child's purchases and downloads.
Reminders and screen time
- Reminders are optional. The game asks once whether it may send them, and you can switch them off at any time in Settings.
- When on, reminders stay quiet between 20:00 and 08:00 by default.
- Mini-games are short rounds, and there are no timers to buy or energy to refill, so there is no pressure to keep playing or to pay to continue.
Privacy and safety
- The game collects no personal information and contains no ads, analytics or tracking.
- The only thing your child can type is a name for the pet. It stays on the device.
- There is no chat, no friend list and no way to contact other people.
- Optional cloud save uses your device's own Google Play Games or iCloud account, so progress survives a phone change. We never see that account.
- To delete everything: "Settings → Start over" in the game, or uninstall it. Details are in the privacy policy.
Accessibility
Big touch targets throughout, plus settings for reduced motion, larger text, sound, music and vibration. Moods are shown with faces, sounds and words, never with colour alone.
Questions
Write to support@ballioz.com. A real person reads every message. See also the privacy policy and terms of use.